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murphyx500
04-26-2009, 10:51 AM
has anyone got the demo for their ps3 or 360?

I was planning to download for my 360 but lo and behold: I got the red ring of death.

So I went over to my mate's and urged him to download it for the ps3, and it is literally taking hours. Is it supposed to take this long?

Anyway, has anyone played it and have any thoughts?

liger05
04-26-2009, 11:25 AM
Yeah I got it. I like it a lot and its a lot better than i thought it would be.

Does have some flaws though. Fighters have no head movement at all so standup is just 2 guys standing there ready to be hit.

Seems very difficult to get a submission win unless the opponent is very very tired. I havent managed to get any flash submission victories which is stupid as this happen plenty in MMA.

The Physics engine is very good though and the way the fighters move and transition into different positions is nice.

Sheehan
04-26-2009, 11:29 AM
Yeah I got it. I like it a lot and its a lot better than i thought it would be.

Does have some flaws though. Fighters have no head movement at all so standup is just 2 guys standing there ready to be hit.

Seems very difficult to get a submission win unless the opponent is very very tired. I havent managed to get any flash submission victories which is stupid as this happen plenty in MMA.

The Physics engine is very good though and the way the fighters move and transition into different positions is nice.

yea lack of head movement is abit annoying.

your right about submissions however I was playing my bro and he had me hurt, so im on my back and he was trying to finish me and I caught him in a triangle choke and tapped him out, fuck knows how I did it.

québecwarrior
04-26-2009, 12:28 PM
I love it. Sure, some flaw are there, but its their first game, and a new game each year would be amazing.

cougnuts510
04-26-2009, 03:27 PM
Damn I didnt realy notice the lack of head movement till I read this thread lol. Its gonna bother me now

LHL
04-26-2009, 03:37 PM
too easy to KO the guy. Overhand right KO's Shogun all the time and the submissions are deadly to pull off

Nuke
04-26-2009, 11:01 PM
I liked PrideFC, for the PS2 or ps1 or whatever it was, better and that was like 10 years ago. It seems there is only an armbar, a triangle, a kimura and a leglock. I don't think there are ANY chokes. I also don't think you can take your opponants back and the lack of head movement is atrocious. The ref also stands you up in like 5 seconds, he gives you no time to set anything up on the ground. Nor do you have a choice as to which sub you will attempt. i think it just depends on what position you have at the time of attempt.

liger05
04-27-2009, 04:44 AM
I liked PrideFC, for the PS2 or ps1 or whatever it was, better and that was like 10 years ago. It seems there is only an armbar, a triangle, a kimura and a leglock. I don't think there are ANY chokes. I also don't think you can take your opponants back and the lack of head movement is atrocious. The ref also stands you up in like 5 seconds, he gives you no time to set anything up on the ground. Nor do you have a choice as to which sub you will attempt. i think it just depends on what position you have at the time of attempt.

I think the lack of choosing which sub u want sux. I would much prefer there to be a submission move list rather than just clicking the right stick depending on what position you are in.

Also they should of allowed you to take there back standing up. German suplex should of been in the game.

The Prodigy
04-27-2009, 08:08 AM
too easy to KO the guy. Overhand right KO's Shogun all the time and the submissions are deadly to pull off

What difficulty are you playing it on? Try it on advanced or expert and it is not quite so easy:good

LHL
04-27-2009, 04:42 PM
What difficulty are you playing it on? Try it on advanced or expert and it is not quite so easy:good

Upped the level today and have been getting choked to death :lol:

northend
04-27-2009, 05:34 PM
Hoiw do ya attempt submissions?Does anyone have a link to the controls so I can have an idea of what im doin(tryin to do)when im on the ground.

LHL
04-27-2009, 06:22 PM
Hoiw do ya attempt submissions?Does anyone have a link to the controls so I can have an idea of what im doin(tryin to do)when im on the ground.

Theres a tutorial with the game but its not very helpful imo

karatekid530
04-27-2009, 08:30 PM
you cant really knock the game for it's sub mechanics. i'm slowly figuring out that theres a way to set them up by moving the right thumbstick around ala total punch control in the fight night series. but obviously the developers had to decide whether they wanted to invest more into striking or submissions, and the casual gamer/ufc fan cares about striking so guess where their effort went. for being a demo i was very pleased with how smoothly it playd, and with the last bit of polish it should be a pretty solid game.

as far as how easy it is to knock people out, you are playing as chuck who's regarded as very heavy handed. of course his overhand rights a money shot, just like shoguns knees will wreck you in no time flat. they're doing a good job of stuffing the MMA experience into a game without making it overly technical, and thats a good thing.

karatekid530
04-27-2009, 08:31 PM
also as far as taking your opponents back, the easiest way ive had so far goofing around with the game is getting the mount and GnP'ing shogun until he rolls over. and there are at least a few chokes, i've started setting up a choke in the north/south and theres obviously the RNC and triangle.

doomeddisciple
04-28-2009, 03:01 AM
I liked PrideFC, for the PS2 or ps1 or whatever it was, better and that was like 10 years ago. It seems there is only an armbar, a triangle, a kimura and a leglock. I don't think there are ANY chokes. I also don't think you can take your opponants back and the lack of head movement is atrocious. The ref also stands you up in like 5 seconds, he gives you no time to set anything up on the ground. Nor do you have a choice as to which sub you will attempt. i think it just depends on what position you have at the time of attempt.

You get the back from making it to full mount. That's not so hard to pull off.

I have attempted a guilotine choke but I also find it hard to work out the best way to pull off the sub's once you've pressed the button.

I've downloaded the game on 360 and PS3 and have had both running through HDMI cable into a 46" Bravia X series and I think the PS3 visuals may have even slightly edged the 360 ones which surprised me.

I was disapointed with the lack of a swaying movement. I would think that a similar system to TPC in fight night wouldn't be that hard to implement to get some head/torso movement, but then keeping your hands up isn't that hard.

It's a deep game, I'm hearin' you guys on the submissions you can pull off, I think though in a game with 80 odd playable chracters that it won't be too hard to find someone with a set of moves that give a few different types - Though it does ssem from the demo that it will all depend on your body position.

RE: Not being able to get the choke, I think that's the one area the game falls down in a bit - The fighters, much like Fight Night/Knockout Kings series all move relative to one another - You should be able to step around and go for the back.

liger05
04-28-2009, 04:07 AM
Another bad thing is when a submission attempt fails the one who escapes automatically gets put into the advantageous position on top. Why did they do this?

The Prodigy
04-28-2009, 06:58 AM
Another bad thing is when a submission attempt fails the one who escapes automatically gets put into the advantageous position on top. Why did they do this?

There are 2 different ways to escape a sub attempt - 1 way is less likely to succeed but if you do, you end up in an advantageous position, the other way is more likely to succeed but you just end up in a (usually) neutral position.

liger05
04-28-2009, 07:32 AM
There are 2 different ways to escape a sub attempt - 1 way is less likely to succeed but if you do, you end up in an advantageous position, the other way is more likely to succeed but you just end up in a (usually) neutral position.

My example is the flying arm bar for instance. The opponent will roll through onto his back and then a cross arm breaker is attempted. Now instead on the fighter clincing both hands together to avoid his arm getting extended they have another sequence where they manage to escape and then get on top in side control. It's a bit to elaborate for me.